Going Postal – There’s a (Lame) App For That

October 27, 2009 at 9:30 pm (technology, Video Game) (, , , , , , , , , , , , , , )

You ever thought about going postal, but didn’t because of the whole moral, ethical, and legal ramifications of it? Apparently there’s an app for that, and congratulations, you’re fairly sane. The Firepower iphone app, created by Magnificent Library (makers of Shotgun Infinity and iVomit), lets you shoot anyone, or anything for that matter, with a gatling gun – Dr Richard Gatling has never been prouder, I’m sure.

The gun barrel, cross hairs, and firing mechanism all appear on screen and as you fire blood sprays from your target. They’re toting the app as a form of augmented reality, but since it does not really interact with anything I think it’s stretching the term. I do, however, like Wired Magazine’s definition: Augmented Stupidity. I think this app would engage me for 5 minutes – tops. The best, or worst …yeah lets go with lamest; part of this whole application is the YouTube video put up by the developer. One would think that if you invested the time to develop the graphics and code for said app that you would at least make an attempt at an interesting video to market such genius. No? Wrong again! As you can see from the video above the promotional material is a little rough. If you need more intellectual stimulus, check out this video of the developer’s 3-year-old learning to count his ammo while playing Shotgun Infinity.

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Don’t Quit – Have Mario do it For You!

July 30, 2009 at 10:10 pm (Design, economy, News, Video Game) (, , , , , , , , , , , , )

I-Quit2So you want to quit your job? Do it in style! Back in April Jarrad Farbs decided it was time for a company switch, but instead of typing a boring letter of resignation he decided to make a game out of it, literally.

After 3½ years at 2K Australia the game developer has, for various reasons, decided to move on. In order to inform the company of his resignation he developed a game by combining one of his own creations with the Nintendo game Super Mario Bros. The game involves four levels, finally ending with: “Thank you 2K Australia! You gave me a paycheck, an incredible project and a world-class team to learn from. But my princess is in another castle. My last day is June 5, so I can still probably sign-off with … ”

When that time comes and you’re ready to make your next career move, I hope you remember this and try to do something just as fun. The game is available on his website

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Futuretro and Vintage 2.0

July 6, 2009 at 7:34 am (Art, Branding, commercials, Design, marketing, Video Game) (, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , )


Left to Right: the Pyro, the Engineer, the Spy, the Heavy, the Sniper, the Scout, the Soldier, the Demoman, and the Medic

Inspired Magazine recently had a post entitled “Vintage 2.0 – Glossy Retro Takes Over Web Design.” The post explained that the ultra shiny rounded corner buttons and look of Web 2.0 is going the way of the lines, circles, and techno music infused websites that hurt our online souls in the not so distant past. Replacing this is the “new futuretro style that combines the web 2.0 (clean) look with a vintage touch.”

The article gives 25 examples of this new and improved 2.0. My favorite was the website for Team Fortress 2, a class-based team warfare game developed by Valve and distributed by Electronic Arts and Steam. The website has it’s aesthetic roots in the mid-century styling that the game embodies, while bringing in that new twist. The character development for the game is amazing. Each mercenary has an introductory video on the “Meet the Team” section of the site. This video really defines the character’s back-story in a comical way almost reminiscent of The Incredibles.

Here’s a list of each mercenary with their video release date and a short quote:

The Heavy (May ’07, updated August ‘08):
“Some people think they can out smart me. Maybe, maybe. I have yet to meet one that can outsmart bullet.”

The Soldier: (August ’07)
“If fighting is sure to result in victory, then you must fight. Sun Tzu said that, I’d say he knows a little more about fighting then you do pal, cuz he invented it!”

The Engineer: (September ’07)
“How am I gonna stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind. The answer, use a gun. If that don’t work, us more gun.”

The Demoman: (October 2007)
“What makes me a good demo man? If I was a bad demo man, I wouldn’t be sittin’ here dicussin’ it wit’cha, would I?”

The Scout: (April ’08)
“Grass grows, birds fly, sunshines, and brother, I hurt people.”

The Sniper: (June ’08)
“Not a crazed gunman dad, I’m an assassin. Well the difference being, one is a job, the other’s a mental sickness.”

The Spy: (May ’09)
“He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue…”

The Pyro: (not released)

The Medic: (not released)

With the level of character development and applied aesthetic language this game, and complimenting website, captured my attention. That says a lot coming from someone whose last gaming system was the original Game Boy™, and who hasn’t been proficient at a video game since Tetris.

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